For starters, the game begins with a simple tutorial that
explains the features through a few menu screens. Understanding how the game
works through this tutorial is easy enough, but an interactive tutorial should
have been offered on how to properly handle the game’s racing mechanics,
especially for those that have never played a Ridge Racer game, or any kind of
racing game before. Because of this, it generates a chain reaction of flaws for
new players.
Ridge Racer: Driftopia currently has very limited content,
which is to be expected for a beta test, but it lacks a certain game mode that
really should have been included from the get-go: ACTUAL online multiplayer.
Currently, the game features no live competition among players. Instead, the
game offers “Spirit races” where you race against other player’s ghosts, which
doesn’t make for a proper substitute since you’ll almost always be paired up
against racers with cars that are more powerful than yours.
Speaking of powerful cars: The game allows you to upgrade
and improve your cars through a simple EXP system: Earn enough EXP from
completing races and you’ll earn levels and car points which can be spent on
improving your car’s top speed, acceleration, boost power and strength. There’s
also skill cards you can apply to your car that give it a temporary passive
ability including increased boost meter for drifts or increased scored for
collateral damage, but these can only be used once per completed race.
Now as for the actual gameplay in Driftopia: It plays very much
like the previous Ridge Racer: Unbounded title, which is a huge understatement
for the series, because the previous Ridge Racer game didn’t play very much
like a Ridge Racer game at all.
Rather, it plays very similar to high octane, arcade-style
racing games such as Burnout or Flat-out, where players are encouraged to smash
into obstacles and into other racers. Just like any other racing game, players
compete against each other to see who can complete their run in first place.
The Ridge Racer series has been known mostly for its
drifting mechanics, although being fairly unrealistic, and that feature is
still present in Driftopia, but it has been altered to feel more like a
powerslide rather than a drift. The drift mechanic is simple with the simple
press of a spacebar, but very difficult to handle (depending on which kind of
car you’re using.)
Players will also have to drift, chase, go airborne and
cause a ton of collateral damage in order fill up their boost meter and power
their way throughout the race. While it seems like a recipe for fun, it’s
actually not quite as exciting as it sounds, mainly because the mechanics feel
plain and do not bring anything new compared to other arcade racers. While the
core gameplay of Driftopia isn’t particularly bad, it simply doesn’t feel like
a Ridge Racer game.
I can understand why Namco Bandai would want to pull the
series into a bold new direction due to its stagnating formula, but at the cost
of losing what made the series recognizable in the past will certainly not hold
up well for long time fans.
There are so many other problems that the game suffers from.
The biggest problem here lies with the game’s “Repair Kits”. Now you see, every
time a player crashes during a race, the race will automatically end. After
that, players can chose to repair their vehicle with a set number of kits.
However, if a player chooses not to repair their vehicle, it means that they’ll
lose that vehicle permanently, along with all the progress they made on it. Players are going to have to stock up on a ton
of repair kits if they wish to keep playing. The way that players go about
getting repair kits is by either completing races or earning them as a random
card prize, or by simply purchasing them from the in-game store. Earning free
repair kits is a slow and daunting task, so obviously the in-game shop will be
the best way to get these kits, with the DIY repair kit pack costing .99 cents
for 50 of them.
The whole concept of charging players to play per crash is
just absolutely ridiculous. As a new player, you’re going to be crashing
CONSTANTLY, no matter what. (Hell, even as an expert player, you’re going to be
crashing more often than not.) Sure, the game gives players free cars and
repair kits every 24 hours of logging in, and anyone can afford .99 cents worth
of repair kits from digging around in their couches, but this is such a huge
turn off for anyone that’s new to the game AND wishes to play the game without
paying a dime, because they’re simply not going to be playing a session for
very long.
Oh, and don’t get me started on the other things that can be
purchased from the shop, including score boosters that increase your score by a
set amount. Since the game in its current state is simply about going for the
highest score to earn bragging rights, this can easily be seen as a method of
paying to win. Other than the game’s
monetization issues and ungraceful gameplay, the game doesn’t have much to
experience at the moment, as there are only eight race tracks available.
If I were to judge Ridge Racer Driftopia as legitimate
addition to the series: It’s quite a
disappointing experience for fans of the series.
If I were to judge Ridge Racer Driftopia based on its own
merits: It’s barely up to par of being okay.
As it
stands, I’m giving Namco Bandai the benefit of the doubt, as they’re still new
to the F2P market and obviously have more content in mind for the game before
it launches soon for PC and PS3. While everything in the beta test is currently
free to try out, including items from the cash shop, if they don’t figure out a
more sensible way to monetize the game, I cannot see this game surviving for
very long in the F2P market.
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Original article: OnRPG.com
1 comments:
Based on the screenshots, this game looks quite decent but ever tried Ridge Racer Unbounded? It lacks the customization but pretty solid too. Anyway, any new post in the future from this blog? :)
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