Friday, November 18, 2011

GunZ 2 - 1st Promo Video

The flow of news for GunZ 2 isn't quite over yet, folks. Recently, MAIET released their first promotion video, showcasing many of the game's features, including new revamped mechanics, such as being able to fire single-handed firearms while hanging from walls. This video also shows a glimpse at the game's PvE, with players fighting against enemy NPCs and scaling the giant mechanical "Gustavus" while searching for its weak points. Check out the new promotion video right here:


Bloody awesome. (And speaking of bloody: The blood effects are now shown in red instead of white from the previous G-Star 2011 build.) Still no confirmed beta date for South Korea, but I can't wait for this game to hit US shores.

Wednesday, November 16, 2011

Ghost Recon Online - Interview


Ever since the late 90s, The Tom Clancy series has always been synonymous with military and espionage action. Most specifically: Ghost Recon is a well-known squad based shooter series, and now the series plans to go online as a F2P title. Sounds like this change of pace with Ghost Recon Online is set out to put all other F2P shooters to shame. I got to chat with the guys at Ubisoft to find out more.

Tuesday, November 15, 2011

GunZ 2 - G-Star 2011 Interview

More news for GunZ 2 keeps on rolling in, and I just have to post it all because I can't wait for this game to come out. Recently on MAIET's official Facebook page for GunZ 2, they've posted an interview with GameShot.net. The interview was poorly translated and (once again) posted as a comment rather than a new post, so many people may not notice it once more comments roll over. I took the liberty of posting the interview here while fixing some of the bad grammar.

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Q: When did you start development of GunZ 2?
A: We started back in 2007.

Q: It's a sequel, but it looks very different from the previous one.
A: We've rewritten the whole story of the GunZ universe.


Q: Please introduce the three playable classes.
A: The Assassin class is focused on close combat & sniping. Fighter class is a "jack-of-all-trades" type and will be useful in multiple situations. The Heavy class is primarily designed as a tanker for PvE mode, but can use wide area attacks for massive kills.

Sunday, November 13, 2011

GunZ 2 - Live gameplay videos

I grew a bit tired of waiting around for some more gameplay videos of GunZ 2 to show up, so I decide to look for some myself. I searched around THISISGAME.com and found some live cam footage. It took me awhile to figure out how to download the video since there wasn't any direct links, but I got it anyway! Check it out:


As a quick breakdown of the video:
  • All three character classes (Assassin, Fighter, Heavy) were playable.
  • As with the original GunZ, players are free to dash as many times as they want, although the dash distance seems a bit shorter.
  • Tumbling with ranged weapons is no longer possible as dashing is used for all weapons.
  • The crosshair changes depending on what weapon you're using, including a shield icon whenever you're in a guard stance using a melee weapon.
  • Wall running and wall climbing is now much easier to perform while giving players more freedom to move around.
  • All character classes are capable of dashing, wall running, etc.
  • In team battles, players are distinguishable by a small red/blue light underneath them.
  • The gauge meter next to the HP and armor bar can be filled up by killing enemies or by collecting gauge bottles around the map.
  • Earning an assist kill does not fill the gauge meter.
  • Filling the gauge meter to max allows you to perform a "Kill move". The meter will turn red and slowly depletes itself, giving players roughly 20 seconds to perform a kill move on an enemy player.
  • Kill moves can only be performed with a melee weapon.
  • Your gauge meter will be depleted completely whether the attack connects with the enemy or not.
  • Kill move animations CANNOT be interrupted.
  • Seen from previous footage, it's possible that the gauge meter will be use for attacks other than single-hit kill moves.
  • Melee weapons can once again be used to deflect enemy bullets
  • Stun moves are still possible, but it is uncertain whether players will able to recover from stun attacks.
  • Heavy types with shields can fill up a small amount of their gauge meter by successfully blocking enemy bullets.
  • Guard stance can be broken from certain melee attacks and from deflecting too many bullets.

Well that's what I managed to pick out from the video. Still no sign of any sort of animation cancelling (K-style, D-style, etc.) but the gameplay looks just as chaotic and fast paced as it the original. If there's anything you've spotted worth mentioning, you should probably leave a comment or something.

Update 11/14/2011 - More gameplay from G-Star 2011 showed up. Gameplay in this video was primarily focused on the Assassin class.


  • While using melee weapons, players can perform swipe attacks while side stepping
  • All character classes can fill up their gauge meter by blocking bullets with their melee weapon
  • Players emit a green gas whenever they've maxed up their gauge meter
  • Players gain a yellow outline during respawns and kill moves to signify their invulnerability to enemy attacks
  • Along with dashing, players can perform dodge and side steps on the ground while using ranged weapons.
Gameplay still looks sweet, but I have to say the player in the video seemed to be trying REALLY hard to perform K-style moves or some kind of variant. Is K-style going to be ditched completely in GunZ 2? Well there's no solid way of telling, but it sure is starting to look that way.

Saturday, November 12, 2011

SDGO - CB Impressions

Gundam fans! The wait is finally over! SD Gundam Capsule Fighter Online (SDGO for short) has finally reached North America. SDGO is a multiplayer online third person shooter featuring SD (Super Deformed) versions of mobile units from many different Gundam eras, including Gundam SEED, Mobile Fighter G Gundam and many others.

Since its initial release in South Korea, the game is about four years old and has had a lot of content built up over those years. Players that got to participate in the closed beta were granted with 1,000 astros (OGP currency) to test out the shop and play around with as many functions as they wanted. I nabbed a closed beta key and got to try out all these Gundam goodies for myself.

Monday, November 7, 2011

GunZ 2 - New gameplay footage (HD) + Artwork

For your viewing pleasure, MAIET Entertainment has revealed new gameplay footage of their upcoming TPS shooter: GunZ 2. Gameplay showcases three playable classes: Assassin, Fighter and Heavy.

From the trailer alone, you can see a ton of differences between this and it's predecessor, including DMC-style bullet juggling, kill moves, sniper rifles, and many other snazzy new features. What I DON'T see is any sort of re-implementation of "K-style" as MAIET claimed they would introduction into GunZ 2, but eh... I can live without it, regardless.


What do YOU think about the new footage?

Source: Inven Webzine (Korean)

(Click read more for more artwork!)

Sunday, November 6, 2011

Tribes Ascend - CB Impressions


A legendary shooter series is coming back for a new generation, and it’s getting the F2P treatment. “Tribes Ascend”, developed by Hi-Rez Studios, is a multiplayer only FPS series that’s all about jetpacks, insane speed and blowing stuff up. While having a very sizeable fanbase, Tribes has always been considered to be a niche title, so many changes were made in order to appeal to broader audience. An early access closed beta was opened to a select few, and I managed to get in on the action.