At long last, MAIET Entertainment is finally giving the English speaking world a taste of their long-awaited TPS title: GunZ: The Second Duel (GunZ TSD). "ProSiebenSat.1 Games", the same publishers that host Alaplaya, has recently launched their second closed beta test back in Novemeber, and this time with very little signs of IP blockage. While I could have waited for the upcoming Steam version that’s set to be released this December, I rushed for the nearest beta key I could get and hopped in, because as some of you know, I’m a complete and total GunZ fanatic.
For those that have been living under a rock: GunZ: The Second Duel, sequel to the original GunZ: The Duel, is a third-person shooter that’s all about doing things with style. While it may look like just your average third-person shooter, GunZ TSD throws in a bunch of its own unique mechanics that will make you feel like acrobatic action hero, such as being able to climb and run along walls, knock enemies into the air and then gun ‘em down all Devil May Cry-style, and plenty of other neat tricks that come straight out of a Hollywood popcorn flick.
One of the biggest changes to GunZ: The Second Duel compared to its predecessor, however, is the removal of K-Style: A popular playstyle that significantly changed the overall flow of gameplay by allowing players to jump, dash, block and shoot all at the same time. While this made the gameplay a lot more intense and exciting, it also brought weapon imbalance, made latency issues more apparent and even brought about health concerns from prolonged performance of K-style techniques, such as Carpal Tunnel.
MAIET thought long and hard about wanting to bring K-style back for the release of GunZ TSD, as shown in the game’s alpha footage: Players were able to perform moves including shotslashes (rather than slashshots), light steps and more. But in the end, MAIET came to the conclusion that it was too much of a hassle to bring it all back if they were going to achieve a more balanced shooting game.
So now, GunZ TSD lives on as a game that’s (literally) sticking to its guns to provide a TPS experience that’s fast and accessible to all gamers, but will it be fast enough for hardcore fans of the original?
Look at this! I'm reviewing another console game for a change! But anyway...
F2P gaming has always held close ties to PC gaming. Ever since its early iterations that started way back in the early 90s, F2P gaming has exploded and is now considered to be one of the most preferred ways of monetizing an online game.
Now the F2P market is starting to expand over to the console gaming market, and with Namco Bandai being one of the first to take advantage of this untapped territory by creating a F2P version of one of their flagship title: Tekken.
Tekken Revolution marks the first game in the franchise to be made into a F2P title, and promises to stay as deep and complex as its predecessors while being more accessible to new players. However, it seems that they skimped too much on the “free” aspect of F2P, and instead provided a game that feels more like a glorified demo of their previous Tekken titles.
So as last bit of NYCC 2013 action was an interview with the community team for Carbine Studios last Friday. I got to have full-on interview with David "Scooter" Bass to talk about Wildstar. Most of the questions were gathered by forum members of the OnRPG community, as well. (Thanks for your questions, guys!)
Oh, and don't mind the little bits of me being awkward. I was kinda anxious to play Wildstar myself!
So the final day of NYCC arrived, and all the fun and joy of the event was already winding down by the time we had arrived this morning. There were still plenty of cosplayers around, showing off their awesome and not –so-awesome costumes.
The ones that really caught my attention were definitely these:
Day 3 of NYCC has cometh, and the participation levels were at a high pitch. Today, the convention center was PACKED with guests and cosplayers from all over. It was quite a sight, as the more serious cosplayers came to play.
One old favorite that I recognized from last year’s NYCC includes the Scorpion cosplayer from Mortal Kombat.
(Same picture from last year, but his look is just the same and just as awesome for this year.)
I'm an avid gamer, blogger and an all-around lazy good for nothing, but not too lazy since I write stuff for OnRPG.
This blog of mine started off of a simple assignment for my Media Writing II class in college and has spawned into a little hobby. Ever since then, I've been writing about what I love on this blog for years.