Monday, July 15, 2013
Soldier Front 2 - Interview
It’s time to return to the front… The soldier front, that is.
Released back in 2004 and 2006, Korean game developer ‘Dragonfly’ released a military style FPS title called “Soldier Front” (which is better known as “Special Force” in eastern territories). While the game strikes much resemblance to another popular military shooter at the time (Valve’s “Counter-Strike”), it contained unique features including character customization, unique weapons and more. Years later, they released a highly anticipated sequel for South Korea in 2011. Using Unreal Engine 3 technology, the game boasted impressive graphics, high quality audio and faster paced gameplay over its predecessor.
Now in 2013, Aeria Games is hosting an English version of Soldier Front 2, which has now gone into closed beta. While the game may be a huge leap forward from the original, a lot has changed within those years, with the gaming market now knee deep in military-style FPS titles. Does Soldier Front 2 have something that will make it stand out from the pack? I sought out the lead producer of the game to find out more.
Labels:
Aeria Games,
FPS,
PC,
Soldier Front 2
Soldier Front 2 - First Look
Another year, another military FPS title hits the F2P market
this week. But this is not just any military FPS… it’s a sequel to Dragonfly’s
2007 title: Solider Front! Now being backed by the ever popular Unreal 3
Engine, Solider Front 2 is looking to take everything you know about military
shooters of the past and turn them on their sides.
Of course, with so many shooters already on the market, most
of which play virtually the same from each, my initial reaction was “Do we
REALLY need ANOTHER one?!”
After a two-day long preview event with some of the game
masters, my final reaction was complete and total: “Sure, why not.”
Labels:
Aeria Games,
FPS,
PC,
Soldier Front 2
MMO News Week - July 15th, 2013
Back on the news for the week! The features for OnRPG were pretty slim, but the news for upcoming games have been red hot, including End of Nations becoming an MOBA RTS and Age of Wushu recieving its first expansion.
Labels:
Update
Monday, July 1, 2013
TERA: Rising - Corsairs' Stronghold Demo
Hey everyone. Just quick one for the week: I was very reclutant to post footage of this new update for TERA: Rising because of an NDA agreement that was told to me by a PR manager for En Masse, but I then found out that there was no NDA at all, and then En Masse decided to release the new update a day before its intended release. Kinda bums me out a little that most other sites got their previews up before I even had a clue... Blah.
But anyway, the new 20 vs. 20 mode for TERA: Rising is out now, and it's a pretty sweet take on the 15 vs 15 " Zergrounds, except with all the lag issues that it comes with. With my time spent playing, it was fun, but if you had lag issues before in regular battlegrounds, your PC is going to cringe even more.
Anyway, check out the video for my experience with the new mode:
But anyway, the new 20 vs. 20 mode for TERA: Rising is out now, and it's a pretty sweet take on the 15 vs 15 " Zergrounds, except with all the lag issues that it comes with. With my time spent playing, it was fun, but if you had lag issues before in regular battlegrounds, your PC is going to cringe even more.
Anyway, check out the video for my experience with the new mode:
Labels:
En Masse,
MMORPG,
PC,
TERA: Rising
Monday, June 24, 2013
Just an update - 6/24/2013
Here's my monday-ish update for you all. I ended up missing last week's update because I fell pray to some unforeseen circumstances. Last Wednesday, while I was taking my dog for a walk, the neighbor's dog (which was a German Boxer) got out from the neighbor's backyard and attacked my dog, most likely for territorial reasons. I was incredibly worried for my own dog, a small Jack Russel/Beagle, but instead of calling for help, I decided to try and pick up my dog and run back to my house, which was NOT a good idea at all. I ended up getting bitten in the face by the German boxer while it was still trying to attack my dog. My nose got mangled up the most, and I received several cuts on the right side of my face, as well.
I wound up in the hospital a few minutes later and got at least up to seven stitches placed. Having to deal with the pain and itching was quite taxing on my work for a couple of days, but things are healing up nicely and I should have the stitches removed real soon. My dog, on the other hand is doing much better than me. He got a couple of bites on his muzzle and leg, but he just shrugged the whole thing off and healed up much faster than me.
Other than my injuries, I'm back in TERA for a little bit. While I managed to take a nice break from it, I'm returning to handle some business in-game this week. What kind of business? Well, preview business is what. I'm not sure how much I'll be able to disclose before the release of a certain upcoming update, but I'm sure whatever I get to check out will not be too mind-blowing, since the game is just getting bits and pieces of what the Korean version already has.
I wound up in the hospital a few minutes later and got at least up to seven stitches placed. Having to deal with the pain and itching was quite taxing on my work for a couple of days, but things are healing up nicely and I should have the stitches removed real soon. My dog, on the other hand is doing much better than me. He got a couple of bites on his muzzle and leg, but he just shrugged the whole thing off and healed up much faster than me.
Other than my injuries, I'm back in TERA for a little bit. While I managed to take a nice break from it, I'm returning to handle some business in-game this week. What kind of business? Well, preview business is what. I'm not sure how much I'll be able to disclose before the release of a certain upcoming update, but I'm sure whatever I get to check out will not be too mind-blowing, since the game is just getting bits and pieces of what the Korean version already has.
Labels:
Update
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