Friday, October 11, 2013
NYCC 2013 - Day 1
The greatest four days of the year have finally arrived! Me
and my brother have returned to the Jacob K. Javits Center in New York City for
NYCC 2013 and this year, things are
starting off even smoother than ever. It was a cloudy New York day as we first
arrived at the Javits Center and the place was looking even larger than I
remembered it from last year.
Labels:
NY Comic Con 2013
Monday, October 7, 2013
Just an update - 10/7
Hello again, random passers! Things have really been tied up for me over the past few weeks, mainly because me and my brother are getting ready for the New York Comic-Con this year.
The whole process of signing up has been streamlined compared to last year. There was SO much paperwork that needed to be filled out before, but this year, participants only needed to fill out a single online entry form which was only a page and a half long. All passes got mailed near the end of last month, so no more having to deal with long waiting lines one the first day!
Like last year, me and my brother are going to be posting day-by-day recaps of our convention experience, along with a few interviews and hands-on previews with any and all MMO or F2P titles that are being exbhited. While we haven't been set up with many interviews compared to last year, there is one in particular that will make the whole event worth it: I'll be meeting up with Carbine Studios (developers behind WildStar) this year, as they'll be showcasing Wildstar to the public, along with having playable access to the Mordesh and Chau races.
I'll be asking them a few questions about the current state of the game, but also decided to ask people on the OnRPG boards if they have any questions they would like me to ask them. You can check out my thread here and post a comment on any questions about the game.
http://www.onrpg.com/boards/threads/219694-Meeting-with-Carbine-Studios-staff-(Wildstar)-at-NYCC-2013-Got-any-questions
And that's about it for now. Sure looks like this year's NY Comic-Con will be bigger than the last.
The whole process of signing up has been streamlined compared to last year. There was SO much paperwork that needed to be filled out before, but this year, participants only needed to fill out a single online entry form which was only a page and a half long. All passes got mailed near the end of last month, so no more having to deal with long waiting lines one the first day!
Like last year, me and my brother are going to be posting day-by-day recaps of our convention experience, along with a few interviews and hands-on previews with any and all MMO or F2P titles that are being exbhited. While we haven't been set up with many interviews compared to last year, there is one in particular that will make the whole event worth it: I'll be meeting up with Carbine Studios (developers behind WildStar) this year, as they'll be showcasing Wildstar to the public, along with having playable access to the Mordesh and Chau races.
I'll be asking them a few questions about the current state of the game, but also decided to ask people on the OnRPG boards if they have any questions they would like me to ask them. You can check out my thread here and post a comment on any questions about the game.
http://www.onrpg.com/boards/threads/219694-Meeting-with-Carbine-Studios-staff-(Wildstar)-at-NYCC-2013-Got-any-questions
And that's about it for now. Sure looks like this year's NY Comic-Con will be bigger than the last.
Labels:
NY Comic Con 2013
Sunday, September 29, 2013
Seal Online: Blade of Destiny - Review
Seal Online. The name of this MMORPG means a lot to me, as I've had many fond memories playing this on my under-powered Pentium Celeron PC during my younger years. For its time, it was a game that paved the way for many different possibilities in MMORPGs. Since the game’s initial English release in 2007, the game has had a re-launch called Seal Online: Eternal Destiny, which featured a new monster survival mode and a new hunter class. They also decided that it would be a good idea to wipe the ENTIRE player database clean for this re-launch, which I’m sure a lot of veteran players were not happy about.
Now in 2013, the game has had a second re-launch called Seal Online: Blades of Destiny, which retains all the features from the previous Seal Online while throwing in a new Black Dragon Raid and Battle Pets. It doesn't sound like much that would make new and old veterans interested in playing, and to be perfectly honest: It really isn't. This is because Seal Online is a game that has been past its prime for years now. Just about everything in Seal Online has been done in other MMORPGs and has been done better.
Now in 2013, the game has had a second re-launch called Seal Online: Blades of Destiny, which retains all the features from the previous Seal Online while throwing in a new Black Dragon Raid and Battle Pets. It doesn't sound like much that would make new and old veterans interested in playing, and to be perfectly honest: It really isn't. This is because Seal Online is a game that has been past its prime for years now. Just about everything in Seal Online has been done in other MMORPGs and has been done better.
Labels:
MMORPG,
PC,
Seal Online,
YNK Interactive
Lord of the Rings Online: Helm's Deep - Preview
The Lord of the Rings universe is about to go in deep… Helm’s deep, that is. The newest expansion for LOTRO is planned to be release very soon, with many new features and additions, including new landscapes across Western Rohan, a new level cap of 95, new skills, class specs, and of course, the battle for Helm’s Deep which is centered around a huge conflict straight from the Lord of the Rings novels and movies.
To give players a glimpse into the future expansion, staff from Turbine studios invited members of the press to show off a preview of the game during its early alpha stages, and when I mean early, I mean REALLY early, as many of the new areas were still being worked on.
To give players a glimpse into the future expansion, staff from Turbine studios invited members of the press to show off a preview of the game during its early alpha stages, and when I mean early, I mean REALLY early, as many of the new areas were still being worked on.
Labels:
Lord of the Rings Online,
MMORPG,
PC,
Turbine Studios
HeroesGo - Review
ESTGames, the publisher and developers behind the classic hack n’ slash MMORPG “Cabal Online” has recently brought over a not-so-new MORPG to the F2P market. The name of this MORPG was recently known as “Howling Sword” in South Korea. With bright visuals, anime inspired characters and an arcade style approach, Howling Sword provided a more authentic hack n’ slash experience. Unfortunately, Howling Sword was not very well received in South Korea, and was then taken offline within a few short years.After some re-structuring, ESTGames decided to give Howling Sword another shot for US and EU territories, but with a new name: HeroesGo. However, with so many MORPGs already offering similar gameplay, visuals and features, does HeroesGo deserve a second chance?
Labels:
Action MMO,
ESTSoft,
HeroesGo,
PC
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