A unique F2P
title is coming at us this year, and its being brought by some long running
pros in the industry. Digital Extremes, developers by behind the original
“Unreal” series is now working on a new third person shooter called ‘Warframe’.
In this game, you play as ancient galaxy warriors called Tenno, which have been
re-awaked to take down several different factions that have been wreaking havoc
all over solar system. With katanas and alien firearms, you’ll invade several
enemy ships and complete several different objectives as quickly and/or as
silently as possible.
In simpler
terms: You’re a freaking space ninja and will do whatever a space ninja can to
save the day.
Now the reason
that I say Warframe is a unique F2P title is because the game is completely
based on a single-player/co-op PvE experience. There is no competitive multiplayer
whatsoever (or at least not at the moment). Right off the bat, this begs me to ask: “How
would the item shop be structured? They couldn’t possibly get way with selling
power in a PvE focused game... Will the gameplay be satisfying enough to keep
players coming back for more? Will they
be able to deliver enough diverse content for a long lasting experience? “
While
pondering these questions and loading the client up for the first time, the
intro screen instantly grabbed my attention by showing off a warframe just sitting
behind the log-in window. The log-in screen will always show off the previous warframe
that each player used, giving everyone’s login-screen some personalization.
Once logged
in for the first time, the tutorial starts up in a bright and white room, and with
an Excalibur warframe at the ready. With active skills such slash dashes and
super jumps, all while having a balance in speed and armor, the Excalibur
warframe was perfect for beginners. As the training begins, a mysterious lady
named Lotus chimes in, explaining your purpose as a Tenno and how to use your warframe
properly.
Learning the
controls was fairly standard: WASD for movement, Spacebar to jump/climb, left
mouse button to shoot, right mouse button for accurate aiming, etc. Two things
that took me a bit of getting used to, however: how melee combat and active skills
worked. Your melee weapon is fixed to the E key by default, and can be used at
any given time. You can perform various attacks like basic standing slashes,
charge attacks and more. There seemed to
be a delay when performing slashes, as well as a strange hit detection when
attacking enemies, so I had to take a few minutes to adjust.
I also had
to adjust to how active skills worked in battle, which is all set on keys 1
through 4. For some skills like slash dashes with Excalibur that are pretty
hard to miss with, it wasn’t that big of an issue, but for some skills that
need to be aimed like Loki’s decoy, it was a bit awkward to use when in the middle
of a heated firefight, so I had to reconfigure the key settings to be far more
comfortable later on.
After
completing the tutorial, I was given the choice to continue on using Excalibur
or select one of two additional Warframes: Loki and Rhino. I decided to go with
Loki as my first warframe, since I felt its array skills for deception and distraction
could prove useful in chaotic situations.
I jumped into my first mission solo. The objective: Destroy a ship’s
reactor core.
When moving
throughout the ship, Lotus chimes in saying that none of the ship’s scanners
have spotted me, which seemed to imply that players can get through the mission
without being seen or without tripping off an alarm to alert more enemies. I
tried doing this during the first couple of solo missions, but there was always
one foot solider that gets away, triggering the alarm with a nearby control
panel. I suppose it is possible to get through an entire mission without the
alarms being tripped, but it sure seems hard to pull off.
As I
expected: Loki’s skills were really handy in tight situations, even with its
earlier skills such as a decoy that places a hologram wherever the mouse cursor
is pointed. It lasts for well around six seconds and draws fire from all nearby
enemies, allowing me to re-position myself to get the drop on enemies a lot
easier. I continued on using my Loki warframe for the first couple of stages on
solo mode, engaging in several different missions including collecting data nodes
spread around a ship, defeating waves of enemies and rescuing VIPs.
Afterwards, I
decided to check out the Arsenal and Marketplace for goodies. In the Arsenal,
you can customize your Warframe and weapons with different active and passive
abilities, along with unlocking mod slots for upgrades. The system uses a skill
tree with different paths of upgrades to choose from, such as increased firing
rate, faster reload time, critical damage and more. While initial skill trees
are fairly small and straight forward, players can chose to unlock a ‘pro’
version of their Warframes and weaponry to unlock more paths. However,
unlocking pro versions of equipment required platinum currency, which can only
be obtained with real money.
Normal version
Pro version
It irks me a
lot to see customization options and items in the Marketplace being locked
behind a pay wall. Although not necessary to enjoy the game, the pricing seems
a bit much for (mostly) superfluous extras.
After
getting re-configured, I decided to try out the Ash warframe, which had several
true ninja-like qualities to it, including shurikens and smoke screens to stun
enemies. When I jumped back into the first missions in co-op mode to give my
new warframe a try, I started off in a new location than before.
I was a bit
puzzled at first, but then quickly realized that maps for each mission were all
randomly generated to keep things from feeling stale with repeated play through,
which seemed like a nice touch.
However,
this nice touch starts to get dirty as I continued to play in the later
missions, as the randomization of each map doesn’t do much to mix up the tile-sets
or even the design of each room. After ten missions or so, I was pretty much
able to recognize almost every single room, despite starting in new locations.
The game
starts to mix different missions together up to this point, such as having to
retrieve data nodes while protecting a VIP at the same time, but it all starts
feeling repetitive. Playing with a group in co-op mode helped to keep things
lively, but it also made most of the missions feel rather easy to complete.
--
Overall: It’s
all very intriguing to see a F2P shooter title that’s completely focused on PvE
content, but also very risky. Every
mission that can be tackled with good twitch skills and a good team, so it
really makes me wonder whether a F2P business model will truly work out for
this title in the long run.
The game has
an amazing amount of potential and could easily be one of the best F2P titles
of 2013. It still has ways to go, but I have a lot of hope that things will get
better with time.
1 comments:
Hello everyone,
If you need a helpful guide on getting more platinum to be able to buy more warframes and mods and such on Warframe then check out this blog post here: http://warframeplatinumhack.com
It has some key info on gettin platinum with minimal spending and has helped me to get a lot of sentinels and weapons. Enjoy
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