Oh, and don't mind the little bits of me being awkward. I was kinda anxious to play Wildstar myself!
Saturday, October 19, 2013
NYCC 2013 - Wildstar Interview w/ David Bass
So as last bit of NYCC 2013 action was an interview with the community team for Carbine Studios last Friday. I got to have full-on interview with David "Scooter" Bass to talk about Wildstar. Most of the questions were gathered by forum members of the OnRPG community, as well. (Thanks for your questions, guys!)
Oh, and don't mind the little bits of me being awkward. I was kinda anxious to play Wildstar myself!
Oh, and don't mind the little bits of me being awkward. I was kinda anxious to play Wildstar myself!
Labels:
Carbine Studios,
MMORPG,
NCSoft,
NY Comic Con 2013,
PC,
Wildstar
Wednesday, October 16, 2013
NYCC 2013 - Day 4
So the final day of NYCC arrived, and all the fun and joy of the event was already winding down by the time we had arrived this morning. There were still plenty of cosplayers around, showing off their awesome and not –so-awesome costumes.
The ones that really caught my attention were definitely these:
The ones that really caught my attention were definitely these:
Labels:
NY Comic Con 2013
NYCC 2013 - Day 3
Day 3 of NYCC has cometh, and the participation levels were at a high pitch. Today, the convention center was PACKED with guests and cosplayers from all over. It was quite a sight, as the more serious cosplayers came to play.
One old favorite that I recognized from last year’s NYCC includes the Scorpion cosplayer from Mortal Kombat.
One old favorite that I recognized from last year’s NYCC includes the Scorpion cosplayer from Mortal Kombat.
(Same picture from last year, but his look is just the same and just as awesome for this year.)
Labels:
NY Comic Con 2013
Monday, October 14, 2013
NYCC 2013 - Day 2
The morning of Comic-Con Day 2 has arrived, and tons of
people were lined up and waiting at the entrance of the Javits center, ready to
get in and nerd themselves out.
However, unlike last year, the huge line was able to be
dissolved in less than 10 minutes rather than an either hour like last year. The whole process of entering the convention
center has been streamlined with new RFIDs on top of each and everyone’s
ticket. Each ticket owner simply has to tap their tickets with one of the NYCC
event staff when entering the convention center and tap again when exiting. This
little system is also used to prevent fraud as well as cut out the yearly
ticket scalpers from selling off their tickets for cheap.
Yeah, it works just
like that...
Labels:
NY Comic Con 2013
Friday, October 11, 2013
NYCC 2013 - Day 1
The greatest four days of the year have finally arrived! Me
and my brother have returned to the Jacob K. Javits Center in New York City for
NYCC 2013 and this year, things are
starting off even smoother than ever. It was a cloudy New York day as we first
arrived at the Javits Center and the place was looking even larger than I
remembered it from last year.
Labels:
NY Comic Con 2013
Monday, October 7, 2013
Just an update - 10/7
Hello again, random passers! Things have really been tied up for me over the past few weeks, mainly because me and my brother are getting ready for the New York Comic-Con this year.
The whole process of signing up has been streamlined compared to last year. There was SO much paperwork that needed to be filled out before, but this year, participants only needed to fill out a single online entry form which was only a page and a half long. All passes got mailed near the end of last month, so no more having to deal with long waiting lines one the first day!
Like last year, me and my brother are going to be posting day-by-day recaps of our convention experience, along with a few interviews and hands-on previews with any and all MMO or F2P titles that are being exbhited. While we haven't been set up with many interviews compared to last year, there is one in particular that will make the whole event worth it: I'll be meeting up with Carbine Studios (developers behind WildStar) this year, as they'll be showcasing Wildstar to the public, along with having playable access to the Mordesh and Chau races.
I'll be asking them a few questions about the current state of the game, but also decided to ask people on the OnRPG boards if they have any questions they would like me to ask them. You can check out my thread here and post a comment on any questions about the game.
http://www.onrpg.com/boards/threads/219694-Meeting-with-Carbine-Studios-staff-(Wildstar)-at-NYCC-2013-Got-any-questions
And that's about it for now. Sure looks like this year's NY Comic-Con will be bigger than the last.
The whole process of signing up has been streamlined compared to last year. There was SO much paperwork that needed to be filled out before, but this year, participants only needed to fill out a single online entry form which was only a page and a half long. All passes got mailed near the end of last month, so no more having to deal with long waiting lines one the first day!
Like last year, me and my brother are going to be posting day-by-day recaps of our convention experience, along with a few interviews and hands-on previews with any and all MMO or F2P titles that are being exbhited. While we haven't been set up with many interviews compared to last year, there is one in particular that will make the whole event worth it: I'll be meeting up with Carbine Studios (developers behind WildStar) this year, as they'll be showcasing Wildstar to the public, along with having playable access to the Mordesh and Chau races.
I'll be asking them a few questions about the current state of the game, but also decided to ask people on the OnRPG boards if they have any questions they would like me to ask them. You can check out my thread here and post a comment on any questions about the game.
http://www.onrpg.com/boards/threads/219694-Meeting-with-Carbine-Studios-staff-(Wildstar)-at-NYCC-2013-Got-any-questions
And that's about it for now. Sure looks like this year's NY Comic-Con will be bigger than the last.
Labels:
NY Comic Con 2013
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