Lazy, lazy, lazy. I've been so lazy with updating my blog recently. I've had plenty of chances to get some posts up, but rolling back into classes after my trip down to New York for the NYCC just made me very neglectful. I've had a lot of work done over the past few weeks with recordings for panels and interviews at NYCC, too.
I managed to snag interviews for World of Tanks, Marvel HEROES, Age of Wushu and HAWKEN. It was really a fun week and a nice learning experience for me. Personally, though, in my interviews I felt like I was way too unprofessional about the whole thing compared to my brother, that kept stressing over every little detail for his interviews. He kept saying his interviews weren't as good as mine, but I honestly feel it's the other way around. I got some critique on my Age of Wushu interview which is did take to heart and will use that advice to improve myself in the future.
As for games on my list: There's not much going on for me in terms of new stuff. I got into the HAWKEN CB test but I haven't been playing it a lot, which I really should, since the game looks and feels great even though it's considerable more fasted paced that "realistic" mech games. I'm still bumping around TERA (surprising), although I may be done soon enough. There's a Battlegrounds tournament coming up soon and some members from my server are trying to get a team going to participate, although I'm not sure if I want to be in it or not, because after the month I spent playing Battlegrounds mode just TRYING to get the top spot and dealing with so many idiots and assholes from MT, I don't think I can handle that mode ever again. Still: the people on my server that are signing up for the tourney may end up short of a few members, so I'm considering whether I should join or not and make one last big splash.
That's all for now. Will be posting my interview videos soon.
Tuesday, October 30, 2012
Wednesday, October 24, 2012
NYCC 2012 - Day 4
So the last day of NYCC came, and it was going to go by a lot quicker than expected due to some unexpected issues, but to start things off: Our last appointment for the event was an interview with some of the developers behind the upcoming “Marvel HEROES”, an MMO Dungeon Crawler created by David Brevik, the man behind the original Diablo 1 and 2 from Blizzard Entertainment. During the interview, we got a chance to try out the game first hand, along with some newly revealed heroes. Isaac was a total Marvel Comics fan, so he was more than willing to do the interview on such short notice. We got the whole thing recorded so expect the video this week.
Labels:
NY Comic Con 2012
Thursday, October 18, 2012
NYCC 2012 - Day 3
Third day of NYCC was here, and today was going to be a busy day. I and my brother got up as early as possible so we could prep up for our interview with the creative director behind HAWKEN. Even though we showed up early, we were able to get our interview in almost as soon as we showed up .During the interview, I threw in some questions that some members of the OnRPG forums wanted to know, such as bigger map sizes, clan features and immersive features such as fully viewable cockpits. Overall, the creative director was very excited to talk about HAWKEN and the recording for the interview turned out well, so expect the full interview soon.
Labels:
NY Comic Con 2012
Wednesday, October 17, 2012
NYCC 2012 - Day 2
It's the second day at the NYCC, and today was actually kind of slow compared to yesterday. There sadly wasn't a lot going on in terms of MMO related panels, but there were still plenty of crazy cosplayers to take pictures of!
Labels:
NY Comic Con 2012
Monday, October 15, 2012
NYCC 2012 - Day 1
Me and my brother have been waiting for this event all year and it’s finally here! New York Comic Con is the largest pop culture convention on the East Coast, and we managed to get some last minute sign ups to the event.
After getting our hotel reservations set up and ready, we set out from Jersey City to New York via subway, and walked several blocks up to the Javits Center.
Getting press passes was completely changed up from last year, with no on-site registration. Everything had to be registered beforehand, which was a much better system since we were able to get our passes without hassle.
After getting our hotel reservations set up and ready, we set out from Jersey City to New York via subway, and walked several blocks up to the Javits Center.
Getting press passes was completely changed up from last year, with no on-site registration. Everything had to be registered beforehand, which was a much better system since we were able to get our passes without hassle.
Labels:
NY Comic Con 2012
Friday, October 5, 2012
Just an update - 10/4/2012
Sorry for the lack of posts last month, but like I've mentioned before: College is really taking a toil on my free time, so I haven't been able to make a lot of updates. This month, I should have plenty to post though, because the NY Comic Con is next week!
My and my brother managed to get our press passes near the few remaining registration days in September. I'm looking to do a much coverage as possible, provided that I don't get completely distracted like at last year's NYCC, where I almost missed an appointment with the guys behind the Transformers MMO.
THIS YEAR: I'm getting the chance to meet up with some of the devs that are working on HAWKEN, a multiplayer FPS mech game. The game is currently in alpha testing and I'm asking around the OnRPG forums for questions: What would you guys like to know about HAWKEN? (NYCC 2012)
Just like in the thread posted above: If there's anything you'd like me to ask the devs about HAWKEN, leave a message there or in this post!
My and my brother managed to get our press passes near the few remaining registration days in September. I'm looking to do a much coverage as possible, provided that I don't get completely distracted like at last year's NYCC, where I almost missed an appointment with the guys behind the Transformers MMO.
THIS YEAR: I'm getting the chance to meet up with some of the devs that are working on HAWKEN, a multiplayer FPS mech game. The game is currently in alpha testing and I'm asking around the OnRPG forums for questions: What would you guys like to know about HAWKEN? (NYCC 2012)
Just like in the thread posted above: If there's anything you'd like me to ask the devs about HAWKEN, leave a message there or in this post!
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